Tuesday, January 10, 2017

Just Humans

As I responded to a comment in an earlier post, there will only be humans in this game, mostly because if I were to incorporate dwarves, elves, etc., I'd want to make their presence a meaningful part of the narrative and world, and I'm more interested in having the story revolve around profession and faction choice.

Many players like non-humans because of the mechanical variety they add to character creation. In place of the traditional options, players in Dungeon-Town can choose an unusual circumstance of birth occupying the same mechanical niche. The births of heroes from myth and legend have influenced most of these ideas.

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Some Hypothetical Natal Circumstances 


Raised by Wolves 
Found in Rushes
Stygian Bath 
Unremarkable
Crone-Favored 
The Stronger One (strangled twin in womb)
Raised by Shepherds
"Changeling" (character has zero resemblance to father)
Giant-Blooded
Born with a Caul

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Because the player makes four characters, this can obviously lead to some narrative absurdity -- four heroes walking around all of whom were raised by wolves, for example. But realism for its own sake isn't one of my design goals.



4 comments:

  1. Great idea to use birth unusual circumstances for narrative flavor. I think narrowing some of the options will allow for more deep and fulfilling narrative then having lots of options with little lore or conversation hooks. Sounding awesome so far!

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  2. Thanks Slowdive! Yeah, that's what I'm hoping... When I get around to it, I'm going to ask about modifying the UI to accommodate the change on the Iceblink forums.

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  3. Yeah, I like the shift from race to circumstance. I wish I was Crone-Favored!

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  4. I know a Crone-Favored. Always wary of the Stronger Ones though.

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