- Tinkers are the only class that can use flintlocks. Flintlocks are the only ranged weapon to use the D12.
- Tinkers have access to grenades, which are handled through use of SP rather than through inventory. The main categories are ghostpowder (entangling), vitriolic bombs (acid damage), and amber charges (electrical damage). Each grenade has different tiers.
- Tinkers also have access to the experimental rifle, another tiered SP-driven power.
Monday, January 9, 2017
Yesterday, I discussed some of the features of the tinker, with more of an emphasis on the class's limitations than on what makes it cool -- though Engineering and Alchemy did get mentioned. So here are some perks:
Posted by Zach Holbrook at 3:14 PM