Tuesday, June 27, 2017

Summer Work

I'm happy to say that tomorrow is the last day of the (long) semester, and after that I'll be working on the game consistently for the next two months, minus a week or two of travel. I'm not sure how often I will blog about my work, as I'm really trying to dedicate as much time as possible to development -- and, though I've done much, I have tons to do. I've also discovered a limit to how much I can say here -- a lot of the most exciting stuff I'm doing involves spoilers.

That said, know that I have been working diligently on this project since its conception, that I've structured my life in such a way to accommodate work on it (I'm even teaching one fewer classes in the fall for this reason!), and that I've now reached a point where I feel comfortable and confident about its eventually seeing the light of day. "Eventually" is a nice lenient word, but right now I'm aiming for next spring.

These are some of the design principles of the game:

*Story > World-building
*Conversation > Exposition
*The game responds mechanically and narratively to character builds -- often simultaneously
*Tight XP and money economy







Wednesday, June 14, 2017

Songs from the Chilly Catbird: Copper Age

This is one of the tracks that plays at the local inn. Have I done anything beside make music for the game? Yes! Lots! A proper update will be coming soon, as soon as the summer break begins. But I'm very happy with where the game is now, even though I have tons yet to do.