I'm happy to say that tomorrow is the last day of the (long) semester, and after that I'll be working on the game consistently for the next two months, minus a week or two of travel. I'm not sure how often I will blog about my work, as I'm really trying to dedicate as much time as possible to development -- and, though I've done much, I have tons to do. I've also discovered a limit to how much I can say here -- a lot of the most exciting stuff I'm doing involves spoilers.
That said, know that I have been working diligently on this project since its conception, that I've structured my life in such a way to accommodate work on it (I'm even teaching one fewer classes in the fall for this reason!), and that I've now reached a point where I feel comfortable and confident about its eventually seeing the light of day. "Eventually" is a nice lenient word, but right now I'm aiming for next spring.
These are some of the design principles of the game:
*Story > World-building
*Conversation > Exposition
*The game responds mechanically and narratively to character builds -- often simultaneously
*Tight XP and money economy